Global XR related settings.
| Description | |
|---|---|
| deviceEyeTextureDimension | Fetch the device eye texture dimension from the active stereo device. | 
| enabled | Globally enables or disables XR for the application. | 
| eyeTextureDesc | Fetch the eye texture RenderTextureDescriptor from the active stereo device. | 
| eyeTextureHeight | The current height of an eye texture for the loaded device. | 
| eyeTextureResolutionScale | Controls the actual size of eye textures as a multiplier of the device's default resolution. | 
| eyeTextureWidth | The current width of an eye texture for the loaded device. | 
| gameViewRenderMode | Sets the render mode for the XR device. The render mode controls how the view of the XR device renders in the Game view and in the main window on a host PC. | 
| isDeviceActive | Read-only value that can be used to determine if the XR device is active. | 
| loadedDeviceName | Type of XR device that is currently loaded. | 
| occlusionMaskScale | A scale applied to the standard occulsion mask for each platform. | 
| renderViewportScale | Controls how much of the allocated eye texture should be used for rendering. | 
| showDeviceView | This property has been deprecated. Use XRSettings.gameViewRenderMode instead. | 
| stereoRenderingMode | The stereo rendering mode that is currently in use. | 
| supportedDevices | Returns a list of supported XR devices that were included at build time. | 
| useOcclusionMesh | Specifies whether or not the occlusion mesh should be used when rendering. Enabled by default. |