Helper class to avoid paying the cost of runtime type lookups.
 This is also used to abstract underlying type info in the runtime (e.g. RuntimeTypeHandle vs StaticTypeReg)
 
| Description | |
|---|---|
| CanBeNull | Gets a value indicating whether T can be null. i.e. The type is an object or nullable. | 
| IsAbstract | Gets a value indicating whether T is an abstract type. | 
| IsAbstractOrInterface | Gets a value indicating whether T is an abstract or interface type. | 
| IsArray | Gets a value indicating whether T is an array type. | 
| IsContainer | Gets a value indicating whether T is a property container type. | 
| IsEnum | Gets a value indicating whether T is an enum type. | 
| IsEnumFlags | Gets a value indicating whether T is an flags enum type. | 
| IsInterface | Gets a value indicating whether T is an interface type. | 
| IsLazyLoadReference | Gets a value indicating whether T is a UnityEngine.LazyLoadReference_1 type. | 
| IsMultidimensionalArray | Gets a value indicating whether T is a multidimensional array type. | 
| IsNullable | Gets a value indicating whether T is a nullable type. | 
| IsObject | Gets a value indicating whether T is Object type. | 
| IsPrimitive | Gets a value indicating whether T is a primitive type. | 
| IsPrimitiveOrString | Gets a value indicating whether T is a primitive or [[string ]] type. | 
| IsString | Gets a value indicating whether T is [[string ]] type. | 
| IsUnityObject | Gets a value indicating whether T is a UnityEngine.Object type. | 
| IsValueType | Gets a value indicating whether T is a value type. |