| Description | |
|---|---|
| nameID | The ID of the texture as given by Shader.PropertyToID. | 
| name | The name of the texture to bind. | 
| globalTextureName | The name of the global resource to bind to the RayTracingShader. | 
| globalTextureNameID | The ID of the global resource as given by Shader.PropertyToID. | 
Binds a global texture to a RayTracingShader.
The global texture must be previously set using Shader.SetGlobalTexture.