Suggest a change
                  
                    
                    
                      Success!
                      Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
                      Close
                     
                    
                      Submission failed
                      For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
                      Close
                     
                    
                   
                 
                Switch to Manual
                
                
               
              
                
                  
                    
                    
                    Declaration
public void 
Draw(
Rect position,
bool 
isHover,
bool 
isActive,
bool 
on,
bool 
hasKeyboardFocus);
    
 
                 
               
              
                Description
                Draw this GUIStyle on to the screen, internal version.
               
              
        Draw plain GUIStyle without text nor image.
       
              
              
                
                  
                    
                    
                    Declaration
public void 
Draw(
Rect position,
string 
text,
bool 
isHover,
bool 
isActive,
bool 
on,
bool 
hasKeyboardFocus);
    
 
                 
               
              
                Description
                Draw the GUIStyle with a text string inside.
               
              
              
                
                  
                    
                    
                    Declaration
public void 
Draw(
Rect position,
Texture image,
bool 
isHover,
bool 
isActive,
bool 
on,
bool 
hasKeyboardFocus);
    
 
                 
               
              
                Description
                Draw the GUIStyle with an image inside. If the image is too large to fit within the content area of the style it is scaled down.
               
              
              
                
                  
                    
                    
                    Declaration
public void 
Draw(
Rect position,
GUIContent content,
int 
controlID);
    
 
                  
                    
                    
                    Declaration
public void 
Draw(
Rect position,
GUIContent content,
int 
controlID,
bool 
on);
    
 
                  
                    
                    
                    Declaration
public void 
Draw(
Rect position,
GUIContent content,
bool 
isHover,
bool 
isActive,
bool 
on,
bool 
hasKeyboardFocus);
    
 
                 
               
              
                Description
                Draw the GUIStyle with text and an image inside. If the image is too large to fit within the content area of the style it is scaled down.