class in UnityEngine
/
Inherits from:Component
/
Implemented in:UnityEngine.ClothModule
The Cloth class provides an interface to cloth simulation physics.
| Description | |
|---|---|
| bendingStiffness | Bending stiffness of the cloth. | 
| capsuleColliders | An array of CapsuleColliders which this Cloth instance should collide with. | 
| clothSolverFrequency | Number of cloth solver iterations per second. | 
| coefficients | The cloth skinning coefficients used to set up how the cloth interacts with the skinned mesh. | 
| collisionMassScale | How much to increase mass of colliding particles. | 
| damping | Damp cloth motion. | 
| enableContinuousCollision | Enable continuous collision to improve collision stability. | 
| enabled | Is this cloth enabled? | 
| externalAcceleration | A constant, external acceleration applied to the cloth. | 
| friction | The friction of the cloth when colliding with the character. | 
| normals | The current normals of the cloth object. | 
| randomAcceleration | A random, external acceleration applied to the cloth. | 
| selfCollisionDistance | Minimum distance at which two cloth particles repel each other (default: 0.0). | 
| selfCollisionStiffness | Self-collision stiffness defines how strong the separating impulse should be for colliding particles. | 
| sleepThreshold | Cloth's sleep threshold. | 
| sphereColliders | An array of ClothSphereColliderPairs which this Cloth instance should collide with. | 
| stiffnessFrequency | Sets the stiffness frequency parameter. | 
| stretchingStiffness | Stretching stiffness of the cloth. | 
| useGravity | Should gravity affect the cloth simulation? | 
| useTethers | Use Tether Anchors. | 
| useVirtualParticles | Add one virtual particle per triangle to improve collision stability. | 
| vertices | The current vertex positions of the cloth object. | 
| worldAccelerationScale | How much world-space acceleration of the character will affect cloth vertices. | 
| worldVelocityScale | How much world-space movement of the character will affect cloth vertices. | 
| Description | |
|---|---|
| ClearTransformMotion | Clear the pending transform changes from affecting the cloth simulation. | 
| GetSelfAndInterCollisionIndices | Get list of particles to be used for self and inter collision. | 
| GetVirtualParticleIndices | Get list of indices to be used when generating virtual particles. | 
| GetVirtualParticleWeights | Get weights to be used when generating virtual particles for cloth. | 
| SetEnabledFading | Fade the cloth simulation in or out. | 
| SetSelfAndInterCollisionIndices | This allows you to set the cloth indices used for self and inter collision. | 
| SetVirtualParticleIndices | Set indices to use when generating virtual particles. | 
| SetVirtualParticleWeights | Sets weights to be used when generating virtual particles for cloth. | 
| Description | |
|---|---|
| gameObject | The game object this component is attached to. A component is always attached to a game object. | 
| tag | The tag of this game object. | 
| transform | The Transform attached to this GameObject. | 
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? | 
| name | The name of the object. | 
| Description | |
|---|---|
| BroadcastMessage | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. | 
| CompareTag | Checks the GameObject's tag against the defined tag. | 
| GetComponent | Gets a reference to a component of type T on the same GameObject as the component specified. | 
| GetComponentInChildren | Gets a reference to a component of type T on the same GameObject as the component specified, or any child of the GameObject. | 
| GetComponentIndex | Gets the index of the component on its parent GameObject. | 
| GetComponentInParent | Gets a reference to a component of type T on the same GameObject as the component specified, or any parent of the GameObject. | 
| GetComponents | Gets references to all components of type T on the same GameObject as the component specified. | 
| GetComponentsInChildren | Gets references to all components of type T on the same GameObject as the component specified, and any child of the GameObject. | 
| GetComponentsInParent | Gets references to all components of type T on the same GameObject as the component specified, and any parent of the GameObject. | 
| SendMessage | Calls the method named methodName on every MonoBehaviour in this game object. | 
| SendMessageUpwards | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. | 
| TryGetComponent | Gets the component of the specified type, if it exists. | 
| GetInstanceID | Gets the instance ID of the object. | 
| ToString | Returns the name of the object. | 
| Description | |
|---|---|
| Destroy | Removes a GameObject, component or asset. | 
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. | 
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. | 
| FindAnyObjectByType | Retrieves any active loaded object of Type type. | 
| FindFirstObjectByType | Retrieves the first active loaded object of Type type. | 
| FindObjectsByType | Retrieves a list of all loaded objects of Type type. | 
| Instantiate | Clones the object original and returns the clone. | 
| InstantiateAsync | Captures a snapshot of the original object (that must be related to some GameObject) and returns the AsyncInstantiateOperation. | 
| Description | |
|---|---|
| bool | Does the object exist? | 
| operator != | Compares if two objects refer to a different object. | 
| operator == | Compares two object references to see if they refer to the same object. |