Bounds.IntersectRay
                
                
                
                
                
                
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                    Declaration
public bool 
IntersectRay(
Ray ray);
    
 
                 
               
              
                Description
                Does ray intersect this bounding box?
               
              
        
using UnityEngine;
public class Example : MonoBehaviour
{
    // Function to detect if a ray (representing a beam weapon, say)
    // makes contact with the collider's bounds.
    Collider myCollider;
    void Start()
    {
        // Store a reference to the collider once at startup.
        myCollider = GetComponent<Collider>();
    }
    bool DetectHit(Ray ray)
    {
        return myCollider.bounds.IntersectRay(ray);
    }
}
       
              
              
                
                  
                    
                    
                    Declaration
public bool 
IntersectRay(
Ray ray,
out float 
distance);
    
 
                 
               
              
                Description
                Does ray intersect this bounding box?
               
              
        When the function returns true, the distance to the ray's origin will be returned in the distance parameter.