| Description | |
|---|---|
| name | The parameter name. | 
| id | The parameter ID. | 
Sets the value of the given trigger parameter.
This method allows you to set (i.e. activate) an animation trigger, to cause a change in flow in the state machine of an animator controller. The Animation Parameters page describes the purpose of the Animator Controller Parameters window.  Trigger is one of the 4 selectable options. Selecting this adds a Trigger to the list of chosen parameters.  Once this is added to the selected list it can be named.  Unlike bools which have the same true/false option, Triggers have a true option which automatically returns back to false.  A typical example might be to have a Jump option.  If this option is entered during run-time the character will jump.  At the end of the Jump the previous motion (perhaps a walk or run state) will be returned to.