The Stage class represents an editing context which includes a collection of Scenes.
The main stage contains all the currently open regular Scenes, while a Prefab stage contains a preview Scene used solely for editing the Prefab in.
The breadcrumbs shown in the Scene view when in Prefab Mode each represent an individual stage. Those with a Prefab icon represent Prefab stages.
See Also: MainStage, PreviewSceneStage.
| assetPath | The path of the Asset file associated with the stage, relative to the project root folder. |
| stageHandle | The StageHandle struct for this stage. |
| FindComponentOfType | 返回给定类型的第一个载入激活对象。 |
| FindComponentsOfType | 返回给定类型的所有载入激活对象的列表。 |
| GetCombinedSceneCullingMaskForCamera | Gets the Scene culling mask from this Stage. |
| CreateHeaderContent | Creates the header content for this Stage. Both the Hierarchy window header and Scene view breadcrumb bar use this content. |
| GetHashForStateStorage | Unity calls this method to get a hash code that is used to save the state of the Stage to disk. |
| OnCloseStage | Unity calls this method when the Stage is closed. Classes that inherit from Stage should implement cleanup logic in this method. |
| OnDisable | 请参阅 ScriptableObject.OnDisable。 |
| OnEnable | 请参阅 ScriptableObject.OnEnable。 |
| OnFirstTimeOpenStageInSceneView | Unity calls this method the first time a Stage is opened for a specific Asset, for a specific Scene view. |
| OnOpenStage | Unity calls this method when the Stage is opened. Classes that inherit from Stage should implement initialization logic in this method. |
| OnReturnToStage | Unity calls this method when you return to a Stage that is already open. |
| GetInstanceID | 返回对象的实例 ID。 |
| ToString | 返回对象的名称。 |
| Destroy | 移除 GameObject、组件或资源。 |
| DestroyImmediate | 立即销毁对象 /obj/。强烈建议您改用 Destroy。 |
| DontDestroyOnLoad | 在加载新的 Scene 时,请勿销毁 Object。 |
| FindObjectOfType | 返回第一个类型为 type 的已加载的激活对象。 |
| FindObjectsOfType | Gets a list of all loaded objects of Type type. |
| Instantiate | 克隆 original 对象并返回克隆对象。 |
| CreateInstance | 创建脚本化对象的实例。 |
| bool | 该对象是否存在? |
| operator != | 比较两个对象是否引用不同的对象。 |
| operator == | 比较两个对象引用,判断它们是否引用同一个对象。 |
| Awake | 当 ScriptableObject 脚本启动时调用此函数。 |
| OnDestroy | 当脚本化对象将销毁时调用此函数。 |
| OnValidate | Editor-only function that Unity calls when the script is loaded or a value changes in the Inspector. |
| Reset | 重置为默认值。 |